![]() Similarly, the verification/validation pair used in simulations can be extended by adding playtesting for games, thus giving an educational game (for example) viable, demonstrable educational characteristics as well as playable (and thus engaging and motivating) characteristics. The idea that simulations are implementations of a model, for instance, leads to a focus on the model rather than the code when designing a game. Understanding this gives ‘new’ (read borrowed) tools for game creation and testing. ![]() AbstractGames use the same base technology and design strategy as do simulations, but add a few items to the mixture. ![]()
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